

Every new character or item added to Rainbow Six Siege has rippling effects based on how it interacts with the existing meta game.

The game is much more complicated with today's 58 operators than it was when it launched with 20. Rainbow Six Siege, much like any modern competitive shooter, is constantly changing in small ways. Siege's Year 5, Season 4.3 patch is on the horizon and Ubisoft has released a Designer's Notes blog article outlining the changes to expect, and the reasoning behind them. The annual cycles have each year being broken up into four seasons which roughly align with R6's major content drops, leaving small meta adjustments for the midseason updates.

"Not unexpected but still underwhelming," Credit Suisse analyst Matthew Walker wrote in a note to clients, referring to game delays and Ubisoft's below-consensus net bookings expectations of 725 million euros-780 million euros ($847 million-$911 million) for October-December.Ĭontinued strong sales of "Assassin's Creed Valhalla", the latest instalment of the franchise premiered in November last year, helped Ubisoft beat its own and consensus guidance for the three months ended September, with net bookings of 392.1 million euros.Rainbow Six Siegeis reaching the conclusion of its fifth in-game year. Ubisoft, maker of the blockbuster "Assassin's Creed" franchise, now expects 2021-22 net bookings - the net amount of products and services sold over a period - to be flat to slightly down year-on-year, compared to previous guidance of single-digit growth. Its Polish competitor CD Projekt is facing similar issues, delaying the release of "Cyberpunk 2077" and "The Witcher 3" next-generation console versions to 2022 instead of late 2021. Back in July, Ubisoft delayed the release of sports game "Riders Republic" and multi-player shooter "Tom Clancy's Rainbow Six Extraction" to October and January respectively.
